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- #Opengl extensions viewer for windows 7 movie#
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And when you say cg rendering, I’m assuming you mean interactive 3D rendering.
#Opengl extensions viewer for windows 7 Pc#
Between PC games and PC content creation and CAD, you have a fair chunk of the market covered. Certainly in games it’s huge (which is after all what we are talking about), but it’s also making inroads into content creation and CAD.
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However in the PC market DirectX is pretty damn big. Stop trying to change the subject.ĭirectX is used only in a very narrow, limited segment of the cg rendering market.ĭepends entirely on how you’re counting. Often it would be used on Linux these days, where it used to be SGI.īut we’re talking about games, not high end industrial and academic work. OpenGL is used for all of the high-end cg rendering tasks.
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Personally I’ve found that there are far more differences than there are similarities, as they all have very different goals and thus the software involved as to be tailored to these goals. Which of these industries have you worked in and what where the similarities you found. Only in the vaguest and most general sense. The other parts of the required software toolkit are common between games, simulations, virtual reality and animated movies. Don’t just post a half dozen links a think that that some how proves your point. Next time you want to make an argument, make it yourself. No one ever claimed that cross platform tools didn’t exist. And things got very confusing from there on in as you simply kept responding to all my points with a more or less random collection of links.
#Opengl extensions viewer for windows 7 movie#
You then countered this with a set of totally inexplicable links to how linux is used in renderfarms in the movie industry, like that was supposed to prove something. I pointed out that those tools hardly count as better than the current state of the art in windows game dev platforms. No it started when someone claimed that making “better” cross platform toolkits could help spread games to linux. This discussion started when someone claimed there weren’t any cross-platform toolkits available to make games. DirectX is decidedly amongst the low end of this market, alongside game consoles in terms of capability. Even that small part of the market is not dominated by DirectX, it is dominated by the proprietary renderers of games consoles. Most of the capable renderers are based on OpenGL (often in conjunction with OpenGL Performer) and not directX, and gaming is but a small part (and very much the low end) of the available renderers.
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Many of the tools easily target a number of different renderers for different platforms.īTW: apart from the renderer, and the engine, the other parts of the required software toolkit are common between games, simulations, virtual reality and animated movies.
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The renderer is very much a replaceable part. The end-platform renderer, BTW, is only a very small part of the toolkit that one needs in order to create a game. I have shown comprehensively that that is not the case. That topic is TOOLKIT.ĭirectX is only a renderer. I am talking about the topic of this sub-thread. Have you actually used in any of those projects? Or are you simply posting more or less random links to Wikipedia without actually understanding what you are linking to. It is becoming more and more clear that you know very little about the subject you are talking about. In fact two of those projects run on top of Direct3D.
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If you actually knew what you where talking about you’d realize that only one of those is a DirectX (or actually Direct3D) replacement.
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